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Hacker Array (can create artificial shortages and surpluses).Pleasure Dome (produce money from population).Optimization Center (can improve industrial production).Geothermal Plant (creates Power but requires Geothermal Source).
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Wind Turbine (creates Power from wind level).Solar Panel (creates Power from height level).Electronics Factory (turns Carbon, Silicon, and Aluminum into Electronics).Glass Kiln (turns Silicon and Oxygen into Glass).Elemental Quarry (mine Carbon and Silicon).Chemical Refinery (turns Fuel and Carbon into Chemicals).Electrolysis Reactor (turns Water into Oxygen and Fuel).Greenhouse Farm (turns Water into Food).Solar Condenser (creates Water from Ice tIke’s and Carbon and Oxygen from Dry Ice tiles).Each HQ also consumes life support (Water, Food, and Oxygen) which have to be bought on the open market if they are not in the stockpile.Įach claimed tile can contain one building, and the different types are listed here: The HQ will contain the player’s resource stockpile, which is where resources are taken from when sold on the open market and deposited into when bought. These deposits are classified into four different resource levels, which each have different yield rates:Īlso, some tiles contain a Geothermal Source, which is required for the Geothermal Plant.Įach player founds one HQ to start the game, which stretches across multiple tiles, all of which need to be usable and of the same height. Tiles also have a wind level (Very Weak, Weak, Moderate, Strong, Very Strong), and the height and wind levels determine how Solar Panels and Wind Turbines perform, respectively.Įach tile can contain deposits of the primary resources (Water, Carbon, Silicon, Aluminum, and Iron). These plateaus are useful for connecting buildings together into rail-based networks that allows the transportation of resources without using Blimps. Also, each usable tile has one of five height levels (Very Low, Low, Medium, High, and Very High) which means that the map is a collection of plateaus. Some tiles, such as mountains, slopes, and canyons, are marked as unusable and will never contain any resources. This map has been divided into hex-shaped tiles, each of which can be claimed by players. The map represent a section of Martian terrain that has been opened for commercial development. The end goal is to buy out all the other corporations via the stock market, in which each company’s price goes up and down based on the value of their current assets. Players can harass each other with industrial sabotage, mercenary pirates, and market manipulation. Each company will found a HQ on the map, claim territory, construct buildings, produce resources, and then make money by selling them on the open market. Offworld Trading Company is a game about the colonization and exploitation of Mars by corporations who have taken to space for a profit. Offworld is heavily inspired by board games (besides obvious influences like Settlers of Catan, Power Grid, and Agricola, there is an old GDW game called Belter that is almost a starting point for Offworld ), so I’m writing the rules in the style of a traditional board game rulebook.
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